
No enhanced tiles, but being able to convert is always handy. When you really need to swap that one tile and you've got no one else. Utility in bridging gaps and single-tile conversion. Pretty much the only reliable healer for the element. Offers a unique teleport mechanic to play around, or when you just really have no other mobility option. Has heal besides enabling double chain combos.Īlso enhances tiles on teleport, but won't be Green.Įasily obtainable with max Breakthrough for tile conversion. The damaging converter option who deals fixed HP-based damage on first hit, disregarding shields. Does have "off" turns when her buff falls off. If it's got a lot of HP and not immune to poison, bring her in.īesides converting, she has minor recovery effects and Slow.Ĭapable of incredibly high damage. While not considered a high tier unit herself, she does offer a relatively more useful and fun gimmick with her style of tile conversion. Has some resource management for 'stances' but can still dish out damage in both forms. As is, chain combo requirement is very high and won't have the damage multiplier.Ĭan have diagonal attacks like his initial version. Leans to high-risk, high-reward play thanks to Sanity mechanic. Own DPS is dependent on stacks that can fall off. Works like Carleen-lite, where she doesn't really attack herself.įairly large range. Offers quite a lot of nuke damage and wide-reaching AOE. Somewhat mechanically unusual converter who can generate enhanced tiles passively on crossing enough on-element tiles.Įxcels at single target damage but still good regardless, and can execute low HP enemies. Somewhat self-synergistic kit with enhanced tiles, which itself is easy to get within Forest. When all else fails and you need a way to relocate. If you have good sustain, he can't ramp up the damage that needs him to be at lower HP.īest used in stages with more enemies due to how he scales via equipment. Has DEF ignoring damage, but is dependent on external healing. Can camp up her own damage and reduce combo requirement. Has a self-synergistic kit to deal damage and heal, while providing extra range and damage for the party.Īnother converter option. Teleport range will need to be worked around. Potential to scale damage more so when against multiple waves.īesides enabling explosive combos, he can debuff enemy attack. He has Fright, but at such low odds, don't bother about it.
#ALCHEMY STARS MICHAEL FULL#
Offers mobility, with full Ascension and upgraded equipment capable of doing true damage. Leaning to high-risk, high reward playstyle due to his Sanity system.Ī slightly more restrictive version from her Water incarnation due to the resource system, and doesn't have as wide a conversion range. Heals, shields and damage on overhealing. Self-sustaining, gradually ramping up DPS who can relocate himself. Mode change on 1 turn cooldown, also offers tile-count reduction for combos Could stand to have easier to use DPS too, however. Bonus in being able to shift positions by one tile. If you're running Burn, you'll want her.Ĭan reduce enemy defense, wide skill AOE.

Pretty much the healer you want to enable Bleed synergy.ĭiagonal attacks, knockback and tile reset. When all else fails, Zoya will do her best. While her buff may be nice, it's reliant on her being above 90% HP. Focus on her utility as she won't have much else. Would prefer higher investment to offer more damage potential. His teleport is pretty restrictive, granted. Your standard Converter, with some crowd control flavour. Offers quite a lot of healing even without a chain combo, and can relocate.īesides explosive combos, he offers some retaliation damage should he get hit.Ĭan get diagonal attacks, besides the conversion utility and damage. Might be finicky for those who prefer someone simpler as there's cooldown manipulation potential.Īrguably only best for a mono-Water team, but the Damp effect could be handy for any team able to slot her in for on-elemental bonus damage.Ĭapable of high raw damage, with some set up and timing. Mode-switching for two flavours of AOE damage. Some flexibility in being able to provide either AOE damage or connecting tile clusters.Īn upgraded version of a 5-star incarnation with more focused-damage capabilities.

Does falter a little if the enemy has a shield.Ĭonverting tiles across the field while also knocking back enemies and isn't lacking on single-target damage it's a lot. Single-target focused with some splash damage. Would prefer Breakthrough 3 for Pre-emptive on her active skill, and also Ascension 3 to be a party buffer. Packs a punch, just don't rely on her to be your primary Converter or Healer. Ramps up her own damage and relocate the team.Īfter changes to her kit, she can at least offer more damage when you're in need of some range. Her cooldown is relatively long, but considering how much she can do by herself, it's hard to not recommend building her.
